AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games Performance on Android in Latin America Q4 2021
An overview of the performance of the top 5 Final Fantasy games on Android in Latin America during Q4 2021, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Final Fantasy games on Android in Latin America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed breakdown based on data from Sensor Tower.
FINAL FANTASY BE:WOTV experienced significant fluctuations in weekly revenue, starting at around $19.9K in late September and dropping to just under $6K by mid-October. The revenue then saw some recovery, peaking at approximately $13.8K at the end of November. Weekly downloads peaked at 3.5K in late November. Active users rose sharply from 766 in early November to a high of 2.9K by the end of the month, before stabilizing around 1.4K in December.
For FINAL FANTASY BRAVE EXVIUS, weekly revenue showed a consistent upward trend, reaching a peak of $12K at the end of November. Downloads started strong with 1.9K in early October but decreased to around 151 by the end of December. Active users saw a peak of 2.4K in mid-October and then gradually declined to about 952 by the end of December.
Final Fantasy XV: A New Empire maintained relatively stable weekly revenue, fluctuating between $1K and $2.1K throughout the quarter. Weekly downloads were minimal, peaking at 141 in late October. Active users showed a steady decline from 234 in late September to 75 by the end of December.
DISSIDIA FINAL FANTASY OO had a stable performance in terms of revenue, with peaks at around $2K in early December. Downloads were low throughout the quarter, with the highest being 26 in early November. Active users decreased steadily from 156 in late September to 75 by the end of December.
FFVII The First Soldier, launched in mid-November, showed a strong start with 94K downloads in its first week, but this decreased significantly to around 546 by the end of December. Revenue peaked at approximately $2.5K in mid-November and saw a downward trend to about $735 by the end of December. Active users started at 86K and dropped to around 4.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.